Multi-Tx

Jokers

Aims
1. To encourage competitors to split up as they leave the start.
2. To spread experienced competitors across the site at the end of the event to facilitate collection of equipment.
3. To introduce a certain amount of luck on an individual event, thus distributing Multi-Star trophies more widely.
4. To even out luck over a number of events to support the 'Hero League' .
5. To encourage regular competitors to vary their strategy on each event.

Inducements
On the first visit to a Joker Triffid, double points are awarded.

Levels 

0  - not competing - times only.
1 Wild (*  - first event, more about this special Joker below)

2 Green (until you win an event)
,  
your Joker will be one of  the green Triffids (A,  F,  K).
3  Yellow (after winning an event),
your Joker may be either green or yellow (A, B,  F, G,  K, L).
4 Red (after winning 2 events)
,
your Joker may be any colour, 
(A, B, C  F, G, H,  K, L, M ). 
Please note the Organiser may choose whether to include or exclude the 'Red Jokers' from the draw depending on the nature of their event.
The  Jokers  are generated  at the start  by  a portable computer which is 'aware' of your skill level, you will be invited to view your Joker in secret on the computer screen .  Do not tell other competitors which you have been allocated but do remember it or write it down! 

Your Joker and strategy
You may find the Txs in any order but you are likely to head for your Joker Tx first as it is worth double points.
You must return to your Joker to validate/bank  points gained from other Txs, this means it will be the last Tx you visit, making your search 'circular', however, for safety you can 'bank' by dibbing at your Joker as many times as you wish.
The point score at your Joker is recorded on the first visit, subsequent visits only add the points gained for other Txs.
Any points for visits to Txs other than your Joker are lost if not validated at your Joker before the end of the event.
If you are an experienced Multi-DFer you are asked to collect, or make sure someone else collects, both your Joker Triffid and Tx at the end of the event. See collection of equipment here.
Wild (*) - first event only
To allow an instructor to take a group of newcomers around initially, each receives a Wild Joker.
Best score is doubled and there is no requirement to return to Joker to validate/bank points, thus reducing the complexity of this first task.
Wild Joker holders return to the car park at the end of the event to hand in equipment.
Those wishing to finish early should phone the Organiser to arrange equipment collection.

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