Phase Times 
 
12:30 Car park - Instruction if required.
13:00 Car park- Sign in, collect Dibber, draw Joker, walk to start.
Start - 13:30
Optimistic phase
Transmissions begin, take bearings, especially on your Joker.
13:35
Ghost phase
Competitors released. 
Find and dib your 'Joker Triffid' before too many others do - (double points).
Make a note of where it is (GPS allowed, but no physical markers please), you may need to find it again in a hurry at the end.
Experts may try and grab 'Reds', while they are difficult, getting the high points or wasting valuable time!
The ultimate challenge for the early risk takers is the Ghost, could make or break your event.
15:00
Spice Phase
Too late for the Ghost, no more transmissions from that.
Transmissions are longer, perhaps tempting you to try and grab some of the previously hard reds but, be careful, have  you got unvalidated points from other Txs, can you get back to your Joker in time?
Make your final dib at your Joker to validate other finds (bank points).  
Note - you can bank earlier and as many times as you wish for safety but this can waste valuable time.
End - 16:00
Collect &
Relax Phase



Later

 
Machine gun of dots sounds, any points not banked are lost!
Old hands retrieve their Joker Tx & Triffid.
Return to car park, hand in Dibber.
    Pub:        Drink,     eat,     hear the results,     think of ....     make excuses  ............

   More detail needed see  Multi-Layers      or      Multi-Noticeboard.